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Chapter 40

Homebrew: Your Own Pages

The reference ships with the System Reference Document. Your library is the part you write. It sits in the same shelves, searches the same way, and drops into a campaign the same way. It just happens to be yours.

Nine kinds are editable:

  • Spell
  • Monster
  • Magic item
  • Equipment
  • Condition
  • Class
  • Species
  • Background
  • Feat

The last three, species, background, and feat, exist only under the 2024 rule set. Their + button is reachable only from the 2024 tab, because the 2014 rules have nothing to slot them into.

Where the + lives

Open any list of an editable kind and a + button appears at the right of the top bar, labeled New entry in your library. It is there whether you came from Browse, from a category shelf, or from your own library with the Mine pill latched. Tap it and a blank page opens.

Quill and Page

The editor has two sides:

  • Quill, the form. Fields, dropdowns, and blocks.
  • Page, the real card, rendered exactly as anyone reading it will see it. Not a preview approximation. The same widget.

On a wide window, a Mac, a Windows desktop, or a tablet held wide, both sit side by side and the Page redraws as you type. On a phone, a segmented Quill and Page toggle sits above the form and you flip between them. Before you have typed a name, the Page side says the page is blank and points you at the Quill side.

The title bar says New Spell, New Monster, and so on until the first save, then it takes the entry's name.

Only a name is required

Every field but the name is optional. A monster with a name and one sentence is a real entry, it lists, it searches, and it drops onto a map. Blank fields are simply left off the card rather than printed empty. Fill in what you know and come back later, or never.

The first time you start a new page, a gold-ruled note explains that the entry joins the library of whichever rule set you are currently in and will not appear when the reference is set to the other one. Writing everything under one rule set is the easy life. The note retires once you have actually created a page with it up.

Nothing to save, and Back is safe

There is no Save button. Each field commits as you finish with it, and the entry is written straight to your library. Leaving with Back is always safe, including on a page you opened by accident. Rapid typing never mints duplicate entries, since saves run through one queue.

If a save fails, a red strip appears across the top of the editor saying the page could not be saved, with a Retry button on the right. That strip is the one time the editor asks anything of you. Do not walk away from it, because that field's work is the part not yet on disk.

Starting from a shipped entry

Open any shipped card of an editable kind and a button at the bottom reads Copy to your library. Tap it and you get your own editable copy, prefilled with every field the original filled in, named with "(copy)" on the end. Rename it to whatever you like.

The copy tells the truth about where it came from. Its card line reads as homebrew, forked from the original's name, and names the rule set it was taken from. Nothing about the original changes, and the original stays on the shelf.

An entry you authored shows Edit and Tear out on its card instead of the copy button. If a copy fails, a message says the entry could not be copied and nothing is created.

Artwork

Once an entry has been saved once, an artwork bar appears above the form on the Quill side. Add photo opens the same image source picker the campaign photo flow uses, which offers camera, photo library, your paired device, or Files depending on the platform you are on. Replace swaps it, Remove artwork clears it.

  • Pictures are compressed and capped at 1920 pixels on the long edge.
  • The hint under the bar says wide photos fit best at 3:2, and that 1920 pixels is plenty.
  • If the picture file goes missing, the slot shows a broken-image icon and the words Artwork file missing rather than pretending.

When you use a homebrew entry in a campaign, as a token, a pin, or something shown to players, the campaign mints its own copy of the artwork. The library file itself is never buried inside campaign data. That is why campaigns keep working after you tear a page out.

Tearing out a page

Deleting is the one action in the editor that asks first. Tap the trash icon in the editor's top bar, or Tear out on your own card, and a dialog asks whether to tear out this page. It notes that campaigns already using the artwork keep their own copy. Choose Keep or Tear out.

One library per rule set, per app

Two boundaries are worth holding in your head:

  • Entries belong to the rule set they were written under. The 2014 library and the 2024 library never mix.
  • Far Table and the standalone Far Table SRD app keep separate libraries, even installed on the same phone. The only bridge between them is a library backup file, covered in chapter 43, Your Library: Backup and Sync.

If the app ever cannot open your library, a banner says so and shows official content only, with a Retry button. Your entries are not gone; the overlay simply failed to attach.

What each form asks for, kind by kind, is chapter 41, Homebrew: the Editors, Kind by Kind. Description blocks and roll tables, which nearly every kind shares, are chapter 42, Homebrew: Description Blocks and Roll Tables.