Dice Are Photos
Far Table never rolls dice for you, and it never reads what you rolled. You roll real dice on your real table. When a roll matters, you photograph it, and the photo goes to everyone. The table reads the dice the same way it would in person: by looking.
This is the whole design. There is no random number generator, no "tap to roll" button, and no camera trick that turns pips into numbers. If that sounds like less, play one session with it. Watching a photo of someone's natural 20 land on the table beats any animation.
Rolling on your turn
During combat, on your turn, open the dice menu on the Play tab and pick the roll you are making:
- To Hit for an attack roll.
- Damage for the damage that follows.
Tapping either one opens the camera. Line up your dice, tap the shutter, and the photo goes to the whole table, labeled with your character's name and the kind of roll. If you are controlling a familiar or a spell effect at that moment, the roll is labeled with that creature's name instead, so nobody wonders who just attacked.
The camera screen is plain: a live preview, a circle in the middle to help you center the dice, a flash toggle, and a shutter button. The circle is just a guide. The photo is not cropped to it.
Checks, any time
Ability checks are not locked to combat. The Play tab has an Ability Checks section whenever no fight is active, and the dice menu carries Roll Check during one. Tap + Roll Check, photograph your dice, and the check appears for the whole table. Perception in a quiet corridor works the same as a saving throw mid-fight.
Initiative
When the DM calls for initiative, tap Roll Initiative, roll, and photograph it. This one goes to the DM only. Your photo appears as a small thumbnail next to your name on the DM's setup screen; the DM taps it, reads your dice, and types the number in. You do not need to say anything out loud, although tables usually do anyway.
Where the photos land
A roll shows up as a Polaroid-style card floating near the bottom of the map: cream frame, slight tilt, your character's name in your color, and the kind of roll underneath. One card shows at a time. Tap the X on a card to dismiss it and the next queued photo, if any, takes its place.
Some cleanup happens on its own:
- Attack and damage photos clear automatically when combat moves on.
- Dismissing an ability check removes it from everyone's screen, not just yours.
- Dice photos are ephemeral. They are session table talk, not campaign records, and they are gone when the session ends.
The DM rolls too
The DM has a dice button as well. It exists for theatre: the DM photographs their own dice so the table can see the roll happen. The card is labeled DM, with no roll type. What the roll was for stays the DM's business.
On a Mac or Windows machine
A computer has no camera worth pointing at dice, so on desktop your paired phone is the dice camera. Tap a roll button on the computer and your phone lights up with a matching button; tap it, photograph your dice, and the photo flows back through the computer to the table.
No paired phone means no rolling. The roll buttons simply do not appear until you pair one. Chapter 34 covers pairing; it takes about a minute.