Explore the world of Far Table: far-table.com →
Far Table — a magical sword through a gaming table

Your first session
in five steps

You bring the maps — hand-drawn or from the module — the handouts, the real dice, the sheets, and the books. Far Table carries them to the friends who moved away.

Also for the shelf: Far Table SRD, the complete illustrated 5e rules as its own fast offline app. Meet it →

install → hosting a lit dungeon in single-digit minutes

1

Get the app, and take the DM's chair

Far Table is in its closed testing cycle: the group that shapes it before the store listings go live. On iPhone, iPad, or Mac, join the flight test below and TestFlight puts Far Table on your device in about a minute.

Join the Far Table flight test →

On Android, request access below and the build comes straight to your phone or tablet:

Join the Android test →

On Windows, download and run the installer. If SmartScreen shows “Windows protected your PC” (expected for a test build), click More info → Run anyway:

Download for Windows →

On the opening screen, choose Start as DM, the amber button. Your players will use the same app and choose Join as Player when the time comes.

2

Open the demo campaign

On your empty campaign list, tap Try the demo campaign. A finished adventure, The Eye of Moradin, lands on your device: a hand-drawn dungeon, two ready encounters, monster art, photos, and clues.

You arrive in the Atlas, the campaign's traveller's book. Maps on its pages; encounters, photos, and clues pinned between them. Poke around. Nothing here can break.

3

Host, and hand out the code

On the Session tab, tap Start Hosting. You get a short join code. Read it out over the call, text it, shout it down the hall. Each player opens Far Table, taps Join as Player, and types it in.

No accounts. No server holding your campaign. Their devices connect straight to yours, and you decide what they see.

Try it solo A second phone or an iPad makes a fine pretend player for this first run.
4

Reveal the world, one pin at a time

On the Play tab, present the dungeon map. Your players see it appear on their screens. Now drop a pin anywhere on the map: a note, a photo, a clue.

The moment a pin lands, every player sees it. That's the rhythm of the whole app: reveal one thing at a time, and let the table chew on it.

You'll see Small guidance notes appear inside the app the first time you visit each screen. They name the tools, then get out of the way forever.
5

Run the fight your way

Open one of the demo's encounters and tap Start Combat. Tick who's fighting. For initiative, type each roll, or have a player photograph their die. The photo lands beside their name for you to confirm.

Tokens move on your hand-drawn map. Monster health stays where it belongs: on your paper, behind your screen. The app shows players Wounded, not numbers. You stay the referee; Far Table is just the table.

After the demo

Photograph your own hand-drawn map, set its scale, and you're running your own world, same five steps. The demo campaign is yours to keep, rename, or delete.

And one more thing for the shelf

Far Table SRD — the complete 5e rules, 2014 and 2024 editions, illustrated, as its own fast offline app. No accounts, nothing to set up; it installs beside Far Table and stays open behind your screen for the rule you need mid-encounter. Same testing crew, same welcome.

Meet Far Table SRD →